AI Insights · Timothy · October 2021
Top 5 Sandbox-like Games Performance on iOS in Qatar: Q3 2021
Discover the performance trends of the top sandbox-like games on the iOS platform in Qatar during Q3 2021, including download rates, revenue, and active user metrics.
The third quarter of 2021 saw interesting trends for the top sandbox-like games on the iOS platform in Qatar. Here’s a detailed look at how these games performed in terms of weekly downloads, revenue, and active users.
Roblox experienced a varied performance throughout the quarter. Weekly revenue started at approximately $19K at the end of June and saw fluctuations, peaking at around $19.1K in the first week of July before declining to about $9.3K by late August. Downloads showed a similar pattern, beginning at roughly 1.9K and ending the quarter at about 1.3K. Active users started strong at around 30.3K but saw a gradual decline to approximately 27.8K by the end of September.
PK XD: Fun, friends & games from Afterverse Games saw its highest weekly revenue of around $878 in mid-July, with a low of about $234 in late August. Downloads fluctuated between 930 in late June and a low of 227 by the end of September. Active users started at approximately 6.7K and ended at around 4.8K, reflecting a downward trend over the quarter.
Block Craft 3D: Building Games had a relatively stable performance with minor fluctuations. Weekly revenue ranged from a low of $82 in late September to a high of $272 in mid-September. Downloads began at roughly 423 and saw a decline to about 206 by the end of the quarter. Active users remained fairly consistent, starting at about 2.6K and ending at around 2.2K.
MultiCraft — Build and Mine! showed steady download numbers, starting at approximately 329 and ending at around 271. Active users saw a peak of about 1.5K in mid-July and ended the quarter at roughly 1.2K, indicating a slight decline over the period.
Rec Room: Play with Friends had varying weekly revenue, with a peak of around $191 in early July and a low of $16 on multiple occasions. Downloads started at approximately 220 and ended at 80 by late September. Active users saw a peak of around 483 in mid-September, before dropping to about 334 by the end of the quarter.
The data presented here comes from Sensor Tower, providing insights into the performance of sandbox-like games on the iOS platform in Qatar for Q3 2021. For more detailed insights and trends, visit Sensor Tower.